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Final Character Design and Problems Faced

  • Writer: Liam Miller
    Liam Miller
  • Jun 3, 2020
  • 2 min read

As you can see below I went through alot of design changes with this character. The character was sculpted exclusively in ZBrush. At first I wanted him to look more ancient and wise looking but as time went on I made him look more fierce and evil like a true monster. I added the extra arms for additional fear factor and creepiness. Also experimented with a mermaid/snake like body aswell as the tentacle arms making him more like a sea creature however I quickly changed that out as I had the idea for the merging of alien and human technology and decided I would add tech to him for something unique.


Once I was happy with the final look I then took him into Maya to add weaponary and armour to him. The process at the start was very easy and I enjoyed it alot but since getting my new CPU and GPU it was constant crashes and errors in Maya, being completely unable to UV anything no matter what I tried. Random corruptions and errors in Maya even after reinstalling and resetting preferences completely. As an example it took me around 18 attempts to model the shoulder parts in Maya due to the excessive crashing. Even with regular saving and having backups on OneDrive I still found myself having to redo parts that were going missing inbetween saves and Maya sessions.


If I didnt run into these problems I had the idea of making the tentacles a evil shadowy form with effects and also the weapons on his hands shooting out shadow corrosive orbs, with ends spinning round as it charged up. The bottom part of the character is a jetpack as the alien was captured and experimented on and in the research and testing of alien weaponary the scientists discovered they only worked from alien DNA so they cut off his legs and created there own version of the alien tech which worked based on DNA.












 
 
 

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