2nd Stage Environment
- Liam Miller
- Jun 2, 2020
- 1 min read
Updated: Jun 3, 2020
For the 2nd Stage of the environment I started off by importing a 6ft tall model for real world scale. I blocked out the shape of level based on my earlier concept arts of the level layout. I tested the block out environment in Unreal Engine (UE4). Once I was happy with the scale and space/width of the corridoors for the player to navigate through. I began to model the final detailed assets and modular wall pieces for the 2nd stage, I modelled it all as one at the start then seperated it into seperate parts to build up the environment.
I made the 2nd stage sci fi styled the same as my original plan however I didnt use the original modular pieces I made during the earlier stages which were more squared off for the newer design on the modular pieces I decided to go with lots of smooth edges and cutouts for lights and other detail.







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